


When it comes to the gameplay of Fall of Cybertron, the mechanics in play suit the robots in disguise perfectly. Pretty dark for a franchise made to sell toys, but very fitting in a story about the cyclical nature of war. Their introductions to the story add whole new layers to the conflict, which touch on the ethics of war and the experimentation of soldiers. The biggest additions to this game are the reintroduction of classic sub-factions in the Transformers, namely the Autobots’ prehistoric powerhouses, the Dinobots, and the Decepticons' Combaticons, a commando group that can combine to form the mighty Bruticus. Optimus Prime and Megatron stand out in this regard, as players experience their differing leadership styles. The Autobots are seen as the saviours of Cybertron, while the Decepticons want to rule it with an iron fist. This lets players feel the difference between the two factions. Players get to play as both sides throughout the campaign, often switching sides between levels and even during certain levels. The story continued in the sequel, Fall of Cybertron, which upped the ante in every regard, including its story, characters and gameplay.įall of Cybertron begins right after the events of the first game, with both the Autobots and the Decepticons making moves to finish the war once and for all.

Another big experiment came with Transformers: War for Cybertron, a multi-platform game that sought to tell the story of the Transformers’ conflict on their home planet in its entirety.
